Cockroach Poker
Cockroach Poker
2–6 players · 20 min
Lie about the bug. Call the bluff. Try not to become the table's designated roach.
The Board Identity game collection
Our board game collection in Boone, NC, has grown since the original catalog. Browse the original 36 group games below, then see the new additions.
You do not need to know the rules. Featured games are taught from the beginning at our free Tuesday game nights.
Showing all 36 original games
Cockroach Poker
2–6 players · 20 min
Lie about the bug. Call the bluff. Try not to become the table's designated roach.
Flip 7
3–18 players · 20 min
Keep taking cards without repeating a number—or explode one draw before glory.
Fruit Fight
2–5 players · 15–20 min
Pick a fruit, read the table, and discover how personal produce can become.
Giants Moving Tiny Furniture
3–8 players · 10–15 min
Move absurdly small furniture using giant, clumsy hands and questionable teamwork.
Hot Streak
2–9+ players · 20 min
Bet on deranged mascots, then scream as a hot-dog man destroys your financial future.
Hummingbirds
2–4 players · 10–15 min
Trust your internal clock and claim the flower when you think its hidden timer is done.
Ito
2–10 players · 10–20 min
Describe your secret number without saying it, then build one perfect human spectrum.
Just One
3–7 players · 20 min
Write one clue—but matching clues disappear before the guesser ever sees them.
Magical Athlete
2–6 players · 30–45 min
Draft ridiculous racers, unleash broken powers, and pray your athlete remembers to move.
Monikers: Family Edition
4–20 players · 30–60 min
Describe it, say one word, then act it out as the same cards become shared mythology.
One Night Ultimate Werewolf
3–10 players · 10 min
Everyone has one night to lie, accuse, panic, and execute somebody before breakfast.
Qork
3–8 players · 15 min
Roll, react, and use the strange prop before somebody else beats you to it.
The Vibe
2–6 players · 5–20 min
Arrange images to communicate an idea and see whether the table can read your mind.
Agent Avenue
2–4 players · 10–15 min
Offer one card faceup and one facedown while your suspicious neighbor chooses their fate.
Azul
2–4 players · 30–45 min
Draft beautiful tiles, build clean patterns, and leave your opponent holding the ugly leftovers.
boop.
2 players · 20–30 min
Place kittens, boop the neighbors, and turn an adorable bed into a tactical knife fight.
Cat in the Box Deluxe
2–5 players · 20–40 min
Play a card whose color does not exist yet—until your quantum cat causes a paradox.
Faraway
2–6 players · 15–30 min
Explore left to right, then score right to left in a tiny expedition that bends your brain.
Hanabi Deluxe II
2–5 players · 25–35 min
Everyone sees your hand except you; give careful clues and build the perfect fireworks show.
Kingdomino
2–4 players · 15–25 min
Draft domino terrain and fit your kingdom together before the best land disappears.
Lost Cities with 6th Expedition
2 players · 20–30 min
Commit to an expedition only when the risk is worth it—and know exactly when to wait.
Lure
2–5 players · 20–30 min
Choose how many dice to risk, then hope your cast reaches the fish before everyone else's.
No Escape
2–8 players · 30 min
Build the station's maze while racing for the escape pod and sabotaging the survivors.
The Quacks of Quedlinburg
2–4 players · 45–60 min
Brew a miracle cure, push one ingredient too far, and detonate your entire medical practice.
Sagrada
1–4 players · 30–45 min
Draft translucent dice and build a stained-glass window under increasingly cruel restrictions.
Seaside
1–5 players · 20 min
Pull wooden tokens from the bag and slowly assemble the most rewarding stretch of coast.
Sky Team
2 players · 20 min
Land the plane together using dice, limited communication, and absolutely no screaming.
The Gang
3–6 players · 20 min
Rank your hidden poker hands without revealing them and crack the vault as one criminal unit.
Ticket to Ride
2–5 players · 30–60 min
Collect cards, claim railways, and discover that one blocked route can end a friendship.
Container
3–5 players · 60–120 min
Make, price, ship, and auction goods inside an economy controlled entirely by the players.
Dune: Imperium – Uprising
1–4 / 6 players · 90–150 min
Build a deck, place agents, court factions, and fight for control of the desert planet.
Fromage
1–4 players · 30–45 min
Make cheese on a rotating board where every worker placement ripens on its own clock.
Heat: Pedal to the Metal
1–6 players · 45–75 min
Manage your speed, nail the corners, and keep the engine from cooking itself.
The Night Cage
1–5 players · 40–60 min
Hold one candle in a shifting maze and find every key before the darkness eats the path.
Spirit Island
1–4 players · 90–150 min
Become the island's spirits and drive out the invaders through fear, fire, storms, and growth.
Thunder Road: Vendetta
2–4 players · 45–75 min
Race through the wasteland, ram everything nearby, and let the dice direct the carnage.
The collection keeps growing
These 17 titles join the original 36 above. Looking for a particular game? Ask Jacob about bringing it to a Tuesday night. The games on the tables vary from week to week.
Come by yourself
Tell us what sounds good. We will handle the rules, the table, and the awkward first five minutes.
I'm interested